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35 lines
847 B
C++
35 lines
847 B
C++
#ifndef _SLDRDEBRIS
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#define _SLDRDEBRIS
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrDebris {
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SLdrDebris();
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~SLdrDebris();
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SLdrEditorProperties editorProperties;
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float impulse;
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CVector3f impulseVariance;
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CColor fadeOutColor;
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float mass;
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float unknown_0x417f4a91;
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float lifeTime;
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int scaleType;
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bool randomSpin;
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CAssetId model;
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SLdrActorParameters actorInformation;
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CAssetId particle;
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CVector3f particleSystemScale;
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bool isCollider;
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bool unknown_0x4edb1d0e;
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};
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void LoadTypedefSLdrDebris(SLdrDebris&, CInputStream&);
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#endif // _SLDRDEBRIS
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