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19 lines
453 B
C++
19 lines
453 B
C++
#ifndef _SLDRDAMAGEACTOR
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#define _SLDRDAMAGEACTOR
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrDamageActor {
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SLdrDamageActor();
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~SLdrDamageActor();
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SLdrEditorProperties editorProperties;
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SLdrDamageInfo damage;
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};
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void LoadTypedefSLdrDamageActor(SLdrDamageActor&, CInputStream&);
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#endif // _SLDRDAMAGEACTOR
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