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28 lines
767 B
C++
28 lines
767 B
C++
#ifndef _SLDRCRYSTALLITE
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#define _SLDRCRYSTALLITE
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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struct SLdrCrystallite {
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SLdrCrystallite();
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~SLdrCrystallite();
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SLdrEditorProperties editorProperties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
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float waypointApproachDistance;
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float wallTurnSpeed;
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float floorTurnSpeed;
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float downTurnSpeed;
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float visibleDistance;
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float forwardMovingPriority;
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float stunTime;
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};
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void LoadTypedefSLdrCrystallite(SLdrCrystallite&, CInputStream&);
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#endif // _SLDRCRYSTALLITE
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