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Henrique Gemignani Passos Lima 7539fb92cb cammelCase for intermediate structs
2023-08-11 22:35:54 +03:00

28 lines
767 B
C++

#ifndef _SLDRCRYSTALLITE
#define _SLDRCRYSTALLITE
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
struct SLdrCrystallite {
SLdrCrystallite();
~SLdrCrystallite();
SLdrEditorProperties editorProperties;
SLdrPatternedAITypedef patterned;
SLdrActorParameters actorInformation;
float waypointApproachDistance;
float wallTurnSpeed;
float floorTurnSpeed;
float downTurnSpeed;
float visibleDistance;
float forwardMovingPriority;
float stunTime;
};
void LoadTypedefSLdrCrystallite(SLdrCrystallite&, CInputStream&);
#endif // _SLDRCRYSTALLITE