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46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#ifndef _SLDRCOMMANDOPIRATE
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#define _SLDRCOMMANDOPIRATE
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrIngPossessionData.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrUnknownStruct10.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrUnknownStruct11.hpp"
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struct SLdrCommandoPirate {
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SLdrCommandoPirate();
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~SLdrCommandoPirate();
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SLdrEditorProperties editorProperties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
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SLdrIngPossessionData ingPossessionData;
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int sound;
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float aggressiveness;
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float coverCheck;
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float searchRadius;
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float dodgeCheck;
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int soundImpact;
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int soundHurled;
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int soundDeath;
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int alwaysFf_0xfca76593;
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int alwaysFf_0x467c3d94;
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SLdrDamageInfo bladeDamage;
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CAssetId projectile;
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SLdrDamageInfo projectileDamage;
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int soundProjectile;
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float hearingRadius;
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SLdrUnknownStruct10 unknownStruct10;
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SLdrUnknownStruct11 unknownStruct11;
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float unknown_0x71587b45;
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float unknown_0x7903312e;
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};
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void LoadTypedefSLdrCommandoPirate(SLdrCommandoPirate&, CInputStream&);
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#endif // _SLDRCOMMANDOPIRATE
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