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https://github.com/PrimeDecomp/echoes.git
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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
#ifndef _SLDRCHOZOGHOST
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#define _SLDRCHOZOGHOST
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrBehaveChance.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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struct SLdrChozoGhost {
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SLdrChozoGhost();
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~SLdrChozoGhost();
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SLdrEditorProperties editorProperties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
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float hearingRadius;
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float fadeOutDelay;
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float attackDelay;
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float freezeTime;
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CAssetId unknown_0x54151870;
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SLdrDamageInfo damageInfo_0xffcda1f8;
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CAssetId unknown_0x3a58089c;
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SLdrDamageInfo damageInfo_0x1ff047a9;
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SLdrBehaveChance behaveChance_0xe832241f;
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SLdrBehaveChance behaveChance_0x1e2c8483;
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SLdrBehaveChance behaveChance_0x78d76034;
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int soundImpact;
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float unknown_0xc87d7ec7;
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int rightDisappearCrossfade;
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int sound;
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int unknown_0xec76940c;
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float unknown_0x723542bb;
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int unknown_0xfe9eac26;
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float hurlRecoverTime;
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CAssetId projectileVisorEffect;
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int soundProjectileVisor;
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float unknown_0x61e511b3;
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float unknown_0x2369607a;
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int nearChance;
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int midChance;
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};
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void LoadTypedefSLdrChozoGhost(SLdrChozoGhost&, CInputStream&);
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#endif // _SLDRCHOZOGHOST
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