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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#ifndef _SLDRBRIZGEE
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#define _SLDRBRIZGEE
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageVulnerability.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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struct SLdrBrizgee {
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SLdrBrizgee();
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~SLdrBrizgee();
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SLdrEditorProperties editorProperties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
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float waypointApproachDistance;
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float wallTurnSpeed;
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float floorTurnSpeed;
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float downTurnSpeed;
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float visibleDistance;
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float forwardMovingPriority;
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CAssetId noShellModel;
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CAssetId noShellSkin;
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SLdrDamageVulnerability shellVulnerability;
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float shellHealth;
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SLdrDamageInfo shellContactDamage;
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float unknown;
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SLdrDamageInfo poisonDamage;
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float poisonTime;
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int shellBreakSound;
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int poisonHitSound;
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int playerPoisonSound;
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};
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void LoadTypedefSLdrBrizgee(SLdrBrizgee&, CInputStream&);
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#endif // _SLDRBRIZGEE
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