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26 lines
668 B
C++
26 lines
668 B
C++
#ifndef _SLDRBALLTRIGGER
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#define _SLDRBALLTRIGGER
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTriggerInfo.hpp"
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struct SLdrBallTrigger {
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SLdrBallTrigger();
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~SLdrBallTrigger();
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SLdrEditorProperties editorProperties;
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SLdrTriggerInfo trigger;
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float attractionForce;
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float attractionAngle;
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float attractionDistance;
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CVector3f attractionDirection;
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bool noBallMovement;
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float boundsSizeMultiplier;
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};
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void LoadTypedefSLdrBallTrigger(SLdrBallTrigger&, CInputStream&);
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#endif // _SLDRBALLTRIGGER
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