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31 lines
873 B
C++
31 lines
873 B
C++
#ifndef _SLDRATOMICALPHA
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#define _SLDRATOMICALPHA
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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struct SLdrAtomicAlpha {
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SLdrAtomicAlpha();
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~SLdrAtomicAlpha();
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SLdrEditorProperties editorProperties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
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CAssetId bombWeapon;
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CAssetId bombModel;
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SLdrDamageInfo bombDamage;
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float bombDropDelay;
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float bombReappearDelay;
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float bombReappearTime;
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bool invisible;
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bool homeWhileCharging;
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};
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void LoadTypedefSLdrAtomicAlpha(SLdrAtomicAlpha&, CInputStream&);
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#endif // _SLDRATOMICALPHA
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