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33 lines
979 B
C++
33 lines
979 B
C++
#ifndef _SLDRAMBIENTAI
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#define _SLDRAMBIENTAI
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageVulnerability.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrHealthInfo.hpp"
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struct SLdrAmbientAI {
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SLdrAmbientAI();
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~SLdrAmbientAI();
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SLdrEditorProperties editorProperties;
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CVector3f collisionBox;
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CVector3f collisionOffset;
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float mass;
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SLdrHealthInfo health;
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SLdrDamageVulnerability vulnerability;
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SLdrAnimationParameters animationInformation;
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SLdrActorParameters actorInformation;
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float detectRadius;
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float explodeRadius;
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int unknown_0xbfe017de;
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int unknown_0xed5f16ac;
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};
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void LoadTypedefSLdrAmbientAI(SLdrAmbientAI&, CInputStream&);
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#endif // _SLDRAMBIENTAI
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