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Henrique Gemignani Passos Lima 7539fb92cb cammelCase for intermediate structs
2023-08-11 22:35:54 +03:00

33 lines
979 B
C++

#ifndef _SLDRAMBIENTAI
#define _SLDRAMBIENTAI
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrDamageVulnerability.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrHealthInfo.hpp"
struct SLdrAmbientAI {
SLdrAmbientAI();
~SLdrAmbientAI();
SLdrEditorProperties editorProperties;
CVector3f collisionBox;
CVector3f collisionOffset;
float mass;
SLdrHealthInfo health;
SLdrDamageVulnerability vulnerability;
SLdrAnimationParameters animationInformation;
SLdrActorParameters actorInformation;
float detectRadius;
float explodeRadius;
int unknown_0xbfe017de;
int unknown_0xed5f16ac;
};
void LoadTypedefSLdrAmbientAI(SLdrAmbientAI&, CInputStream&);
#endif // _SLDRAMBIENTAI