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18 lines
396 B
C++
18 lines
396 B
C++
#ifndef _SLDRWEAPONVULNERABILITY
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#define _SLDRWEAPONVULNERABILITY
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrWeaponVulnerability {
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SLdrWeaponVulnerability();
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~SLdrWeaponVulnerability();
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float damageMultiplier;
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int effect;
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bool ignoreRadius;
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};
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void LoadTypedefSLdrWeaponVulnerability(SLdrWeaponVulnerability&, CInputStream&);
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#endif // _SLDRWEAPONVULNERABILITY
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