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34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
#ifndef _SLDRUNKNOWNSTRUCT32
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#define _SLDRUNKNOWNSTRUCT32
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrIngSpaceJumpGuardianStruct.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPlasmaBeamInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrShockWaveInfo.hpp"
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struct SLdrUnknownStruct32 {
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SLdrUnknownStruct32();
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~SLdrUnknownStruct32();
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CAssetId ingSpotBlobEffect;
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int sound;
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SLdrIngSpaceJumpGuardianStruct ingSpaceJumpGuardianStruct_0x5e1d1931;
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SLdrIngSpaceJumpGuardianStruct ingSpaceJumpGuardianStruct_0x6b08e2e5;
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SLdrIngSpaceJumpGuardianStruct ingSpaceJumpGuardianStruct_0xf223aa76;
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SLdrIngSpaceJumpGuardianStruct ingSpaceJumpGuardianStruct_0xd0db5f7a;
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CColor lightColor;
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float lightAttenuation;
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CAssetId miniPortalEffect;
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int soundMiniPortal;
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SLdrDamageInfo miniPortalProjectileDamage;
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SLdrPlasmaBeamInfo miniPortalBeamInfo;
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SLdrShockWaveInfo shockWaveInfo;
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};
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void LoadTypedefSLdrUnknownStruct32(SLdrUnknownStruct32&, CInputStream&);
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#endif // _SLDRUNKNOWNSTRUCT32
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