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19 lines
484 B
C++
19 lines
484 B
C++
#ifndef _SLDRTWEAKTARGETING_LOCKFIRE
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#define _SLDRTWEAKTARGETING_LOCKFIRE
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTweakTargeting_LockFire {
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SLdrTweakTargeting_LockFire();
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~SLdrTweakTargeting_LockFire();
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float lockFireReticleScale;
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float lockFireAnimTime;
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CColor lockFireColor;
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};
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void LoadTypedefSLdrTweakTargeting_LockFire(SLdrTweakTargeting_LockFire&, CInputStream&);
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#endif // _SLDRTWEAKTARGETING_LOCKFIRE
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