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20 lines
465 B
C++
20 lines
465 B
C++
#ifndef _SLDRTWEAKPLAYER_COLLISION
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#define _SLDRTWEAKPLAYER_COLLISION
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTweakPlayer_Collision {
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SLdrTweakPlayer_Collision();
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~SLdrTweakPlayer_Collision();
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float playerHeight;
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float playerRadius;
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float stepUpHeight;
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float stepDownHeight;
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float ballRadius;
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};
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void LoadTypedefSLdrTweakPlayer_Collision(SLdrTweakPlayer_Collision&, CInputStream&);
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#endif // _SLDRTWEAKPLAYER_COLLISION
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