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Henrique Gemignani Passos Lima 7539fb92cb cammelCase for intermediate structs
2023-08-11 22:35:54 +03:00

20 lines
465 B
C++

#ifndef _SLDRTWEAKPLAYER_COLLISION
#define _SLDRTWEAKPLAYER_COLLISION
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrTweakPlayer_Collision {
SLdrTweakPlayer_Collision();
~SLdrTweakPlayer_Collision();
float playerHeight;
float playerRadius;
float stepUpHeight;
float stepDownHeight;
float ballRadius;
};
void LoadTypedefSLdrTweakPlayer_Collision(SLdrTweakPlayer_Collision&, CInputStream&);
#endif // _SLDRTWEAKPLAYER_COLLISION