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Henrique Gemignani Passos Lima 7539fb92cb cammelCase for intermediate structs
2023-08-11 22:35:54 +03:00

31 lines
770 B
C++

#ifndef _SLDRTWEAKPLAYER_AIMSTUFF
#define _SLDRTWEAKPLAYER_AIMSTUFF
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrTweakPlayer_AimStuff {
SLdrTweakPlayer_AimStuff();
~SLdrTweakPlayer_AimStuff();
float aimMinTime;
float aimMaxTime;
float aimMaxDistance;
float aimMaxAngleLeft;
float aimMaxAngleRight;
float aimMaxAngleUp;
float aimMaxAngleDown;
float aimAnglePerSecond;
float aimThresholdDistance;
float aimTurnAnglePerSecond;
float unknown;
float aimBoxWidth;
float aimBoxHeight;
float aimTargetTimer;
float aimAssistHorizontalAngle;
float aimAssistVerticalAngle;
};
void LoadTypedefSLdrTweakPlayer_AimStuff(SLdrTweakPlayer_AimStuff&, CInputStream&);
#endif // _SLDRTWEAKPLAYER_AIMSTUFF