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31 lines
770 B
C++
31 lines
770 B
C++
#ifndef _SLDRTWEAKPLAYER_AIMSTUFF
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#define _SLDRTWEAKPLAYER_AIMSTUFF
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTweakPlayer_AimStuff {
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SLdrTweakPlayer_AimStuff();
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~SLdrTweakPlayer_AimStuff();
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float aimMinTime;
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float aimMaxTime;
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float aimMaxDistance;
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float aimMaxAngleLeft;
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float aimMaxAngleRight;
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float aimMaxAngleUp;
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float aimMaxAngleDown;
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float aimAnglePerSecond;
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float aimThresholdDistance;
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float aimTurnAnglePerSecond;
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float unknown;
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float aimBoxWidth;
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float aimBoxHeight;
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float aimTargetTimer;
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float aimAssistHorizontalAngle;
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float aimAssistVerticalAngle;
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};
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void LoadTypedefSLdrTweakPlayer_AimStuff(SLdrTweakPlayer_AimStuff&, CInputStream&);
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#endif // _SLDRTWEAKPLAYER_AIMSTUFF
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