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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#ifndef _SLDRTWEAKPLAYERRES_MAPSCREENICONS
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#define _SLDRTWEAKPLAYERRES_MAPSCREENICONS
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "rstl/string.hpp"
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struct SLdrTweakPlayerRes_MapScreenIcons {
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SLdrTweakPlayerRes_MapScreenIcons();
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~SLdrTweakPlayerRes_MapScreenIcons();
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rstl::string lStickN;
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rstl::string lStickU;
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rstl::string lStickUl;
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rstl::string lStickL;
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rstl::string lStickDl;
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rstl::string lStickD;
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rstl::string lStickDr;
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rstl::string lStickR;
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rstl::string lStickUr;
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rstl::string cStickN;
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rstl::string cStickU;
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rstl::string cStickUl;
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rstl::string cStickL;
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rstl::string cStickDl;
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rstl::string cStickD;
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rstl::string cStickDr;
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rstl::string cStickR;
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rstl::string cStickUr;
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rstl::string lTriggerOut;
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rstl::string lTriggerIn;
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rstl::string rTriggerOut;
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rstl::string rTriggerIn;
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rstl::string startButtonOut;
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rstl::string startButtonIn;
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rstl::string aButtonOut;
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rstl::string aButtonIn;
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rstl::string bButtonOut;
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rstl::string bButtonIn;
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rstl::string xButtonOut;
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rstl::string xButtonIn;
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rstl::string yButtonOut;
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rstl::string yButtonIn;
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};
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void LoadTypedefSLdrTweakPlayerRes_MapScreenIcons(SLdrTweakPlayerRes_MapScreenIcons&, CInputStream&);
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#endif // _SLDRTWEAKPLAYERRES_MAPSCREENICONS
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