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echoes/include/MetroidPrime/ScriptLoader/SLdrTweakPlayerGun_Weapons.hpp
Henrique Gemignani Passos Lima 7539fb92cb cammelCase for intermediate structs
2023-08-11 22:35:54 +03:00

28 lines
796 B
C++

#ifndef _SLDRTWEAKPLAYERGUN_WEAPONS
#define _SLDRTWEAKPLAYERGUN_WEAPONS
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTBeamInfo.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTDamageInfo.hpp"
struct SLdrTweakPlayerGun_Weapons {
SLdrTweakPlayerGun_Weapons();
~SLdrTweakPlayerGun_Weapons();
SLdrTDamageInfo bomb;
float unknown_0xe8907530;
float unknown_0x0a9186cb;
SLdrTDamageInfo powerBomb;
SLdrTDamageInfo missile;
SLdrTBeamInfo powerBeam;
SLdrTBeamInfo darkBeam;
SLdrTDamageInfo darkBeamBlob;
SLdrTBeamInfo lightBeam;
SLdrTBeamInfo annihilatorBeam;
SLdrTBeamInfo phazonBeam;
};
void LoadTypedefSLdrTweakPlayerGun_Weapons(SLdrTweakPlayerGun_Weapons&, CInputStream&);
#endif // _SLDRTWEAKPLAYERGUN_WEAPONS