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28 lines
796 B
C++
28 lines
796 B
C++
#ifndef _SLDRTWEAKPLAYERGUN_WEAPONS
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#define _SLDRTWEAKPLAYERGUN_WEAPONS
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTBeamInfo.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTDamageInfo.hpp"
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struct SLdrTweakPlayerGun_Weapons {
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SLdrTweakPlayerGun_Weapons();
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~SLdrTweakPlayerGun_Weapons();
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SLdrTDamageInfo bomb;
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float unknown_0xe8907530;
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float unknown_0x0a9186cb;
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SLdrTDamageInfo powerBomb;
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SLdrTDamageInfo missile;
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SLdrTBeamInfo powerBeam;
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SLdrTBeamInfo darkBeam;
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SLdrTDamageInfo darkBeamBlob;
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SLdrTBeamInfo lightBeam;
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SLdrTBeamInfo annihilatorBeam;
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SLdrTBeamInfo phazonBeam;
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};
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void LoadTypedefSLdrTweakPlayerGun_Weapons(SLdrTweakPlayerGun_Weapons&, CInputStream&);
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#endif // _SLDRTWEAKPLAYERGUN_WEAPONS
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