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21 lines
621 B
C++
21 lines
621 B
C++
#ifndef _SLDRTWEAKPLAYERGUN_UNKNOWNSTRUCT1
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#define _SLDRTWEAKPLAYERGUN_UNKNOWNSTRUCT1
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTDamageInfo.hpp"
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struct SLdrTweakPlayerGun_UnknownStruct1 {
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SLdrTweakPlayerGun_UnknownStruct1();
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~SLdrTweakPlayerGun_UnknownStruct1();
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SLdrTDamageInfo superMissile;
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SLdrTDamageInfo darkburst;
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SLdrTDamageInfo sunburst;
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SLdrTDamageInfo sonicBoom;
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SLdrTDamageInfo unknown;
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};
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void LoadTypedefSLdrTweakPlayerGun_UnknownStruct1(SLdrTweakPlayerGun_UnknownStruct1&, CInputStream&);
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#endif // _SLDRTWEAKPLAYERGUN_UNKNOWNSTRUCT1
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