Files
echoes/include/MetroidPrime/ScriptLoader/SLdrTweakPlayerGun_Arm_Position.hpp
2023-08-10 00:01:20 +03:00

18 lines
476 B
C++

#ifndef _SLDRTWEAKPLAYERGUN_ARM_POSITION
#define _SLDRTWEAKPLAYERGUN_ARM_POSITION
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrTweakPlayerGun_Arm_Position {
SLdrTweakPlayerGun_Arm_Position();
~SLdrTweakPlayerGun_Arm_Position();
CVector3f normal;
CVector3f grappling;
};
void LoadTypedefSLdrTweakPlayerGun_Arm_Position(SLdrTweakPlayerGun_Arm_Position&, CInputStream&);
#endif // _SLDRTWEAKPLAYERGUN_ARM_POSITION