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Henrique Gemignani Passos Lima 7539fb92cb cammelCase for intermediate structs
2023-08-11 22:35:54 +03:00

63 lines
2.1 KiB
C++

#ifndef _SLDRTWEAKBALL_CAMERA
#define _SLDRTWEAKBALL_CAMERA
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrTweakBall_Camera {
SLdrTweakBall_Camera();
~SLdrTweakBall_Camera();
float ballCameraAnglePerSecond;
CVector3f ballCameraOffset;
float ballCameraMinSpeedDistance;
float ballCameraMaxSpeedDistance;
float ballCameraBackwardsDistance;
float ballCameraElevation;
float ballCameraSpringConstant;
float ballCameraSpringMax;
float ballCameraSpringTardis;
float ballCameraCentroidSpringConstant;
float ballCameraCentroidSpringMax;
float ballCameraCentroidSpringTardis;
float ballCameraCentroidDistanceSpringConstant;
float ballCameraCentroidDistanceSpringMax;
float ballCameraCentroidDistanceSpringTardis;
float ballCameraLookAtSpringConstant;
float ballCameraLookAtSpringMax;
float ballCameraLookAtSpringTardis;
float ballCameraTransitionTime;
float ballCameraFreeLookSpeed;
float ballCameraFreeLookZoomSpeed;
float ballCameraFreeLookMinDistance;
float ballCameraFreeLookMaxDistance;
float ballCameraFreeLookMaxVertAngle;
float unknown_0x144db504;
float unknown_0xee5bea64;
float ballCameraChaseDistance;
float ballCameraChaseElevation;
float ballCameraChaseYawSpeed;
float ballCameraChaseDampenAngle;
float ballCameraChaseAnglePerSecond;
CVector3f ballCameraChaseLookAtOffset;
float ballCameraChaseSpringConstant;
float ballCameraChaseSpringMax;
float ballCameraChaseSpringTardis;
float ballCameraBoostDistance;
float ballCameraBoostElevation;
float ballCameraBoostYawSpeed;
float ballCameraBoostDampenAngle;
float ballCameraBoostAnglePerSecond;
CVector3f ballCameraBoostLookAtOffset;
float ballCameraBoostSpringConstant;
float ballCameraBoostSpringMax;
float ballCameraBoostSpringTardis;
float ballCameraControlDistance;
float ballCameraLookAtMinHeight;
float unknown_0x50f77df0;
};
void LoadTypedefSLdrTweakBall_Camera(SLdrTweakBall_Camera&, CInputStream&);
#endif // _SLDRTWEAKBALL_CAMERA