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18 lines
395 B
C++
18 lines
395 B
C++
#ifndef _SLDRTWEAPONDAMAGE
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#define _SLDRTWEAPONDAMAGE
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTDamageInfo.hpp"
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struct SLdrTWeaponDamage {
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SLdrTWeaponDamage();
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~SLdrTWeaponDamage();
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SLdrTDamageInfo normal;
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SLdrTDamageInfo charged;
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};
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void LoadTypedefSLdrTWeaponDamage(SLdrTWeaponDamage&, CInputStream&);
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#endif // _SLDRTWEAPONDAMAGE
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