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21 lines
447 B
C++
21 lines
447 B
C++
#ifndef _SLDRTGUNRESOURCES
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#define _SLDRTGUNRESOURCES
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "rstl/string.hpp"
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struct SLdrTGunResources {
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SLdrTGunResources();
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~SLdrTGunResources();
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rstl::string powerBeam;
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rstl::string iceBeam;
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rstl::string waveBeam;
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rstl::string plasmaBeam;
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rstl::string phazonBeam;
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};
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void LoadTypedefSLdrTGunResources(SLdrTGunResources&, CInputStream&);
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#endif // _SLDRTGUNRESOURCES
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