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18 lines
362 B
C++
18 lines
362 B
C++
#ifndef _SLDRTBEAMINFO
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#define _SLDRTBEAMINFO
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTWeaponDamage.hpp"
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struct SLdrTBeamInfo {
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SLdrTBeamInfo();
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~SLdrTBeamInfo();
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float cooldown;
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SLdrTWeaponDamage damageInfo;
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};
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void LoadTypedefSLdrTBeamInfo(SLdrTBeamInfo&, CInputStream&);
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#endif // _SLDRTBEAMINFO
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