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26 lines
786 B
C++
26 lines
786 B
C++
#ifndef _SLDRTBALLTRANSITIONRESOURCES
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#define _SLDRTBALLTRANSITIONRESOURCES
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#include "Kyoto/Math/CMayaSpline.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTGunResources.hpp"
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#include "rstl/string.hpp"
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struct SLdrTBallTransitionResources {
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SLdrTBallTransitionResources();
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~SLdrTBallTransitionResources();
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rstl::string unknown_0xd48e4124;
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SLdrTGunResources unknown_0x01e12c84;
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SLdrTGunResources unknown_0xf24b055d;
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SLdrSpline unknown_0xa342c3a6;
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SLdrSpline unknown_0x15b6840d;
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SLdrSpline unknown_0x23fb0e93;
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SLdrSpline unknown_0x564262f0;
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SLdrSpline movementControl;
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};
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void LoadTypedefSLdrTBallTransitionResources(SLdrTBallTransitionResources&, CInputStream&);
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#endif // _SLDRTBALLTRANSITIONRESOURCES
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