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28 lines
383 B
C++
28 lines
383 B
C++
#ifndef _COBJECTLIST
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#define _COBJECTLIST
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#include "TGameTypes.hpp"
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class CEntity;
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enum EGameObjectList {
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kOL_Invalid = -1,
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kOL_All,
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kOL_Actor,
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kOL_PhysicsActor,
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kOL_GameCamera,
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kOL_GameLight,
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kOL_ListeningAi,
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kOL_AiWaypoint,
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kOL_PlatformAndDoor,
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kOL_Unk,
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};
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class CObjectList {
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public:
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CEntity* fn_8000B538(TUniqueId id) const;
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};
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#endif // _COBJECTLIST
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