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34 lines
525 B
C++
34 lines
525 B
C++
#ifndef _WEAPONCOMMON
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#define _WEAPONCOMMON
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#include "Kyoto/SObjectTag.hpp"
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#include "rstl/set.hpp"
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#include "rstl/vector.hpp"
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class CToken;
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class CSfxHandle;
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class CAnimData;
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class CStateManager;
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class CPrimitive;
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namespace NWeaponTypes {
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enum EGunAnimType {
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kGAT_BasePosition,
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kGAT_Shoot,
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kGAT_ChargeUp,
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kGAT_ChargeLoop,
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kGAT_ChargeShoot,
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kGAT_FromMissile,
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kGAT_ToMissile,
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kGAT_MissileShoot,
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kGAT_MissileReload,
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kGAT_FromBeam,
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kGAT_ToBeam
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};
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} // namespace NWeaponTypes
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#endif // _WEAPONCOMMON
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