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echoes/include/MetroidPrime/ScriptLoader/SLdrTweakPlayerGun_Holstering.hpp

18 lines
460 B
C++

#ifndef _SLDRTWEAKPLAYERGUN_HOLSTERING
#define _SLDRTWEAKPLAYERGUN_HOLSTERING
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrTweakPlayerGun_Holstering {
SLdrTweakPlayerGun_Holstering();
~SLdrTweakPlayerGun_Holstering();
float gunHolsterTime;
float gunNotFiringTime;
float gunHolsteredAngle;
};
void LoadTypedefSLdrTweakPlayerGun_Holstering(SLdrTweakPlayerGun_Holstering&, CInputStream&);
#endif // _SLDRTWEAKPLAYERGUN_HOLSTERING