Files
echoes/include/MetroidPrime/ScriptLoader/SLdrTGunResources.hpp

21 lines
447 B
C++

#ifndef _SLDRTGUNRESOURCES
#define _SLDRTGUNRESOURCES
#include "Kyoto/Streams/CInputStream.hpp"
#include "rstl/string.hpp"
struct SLdrTGunResources {
SLdrTGunResources();
~SLdrTGunResources();
rstl::string powerBeam;
rstl::string iceBeam;
rstl::string waveBeam;
rstl::string plasmaBeam;
rstl::string phazonBeam;
};
void LoadTypedefSLdrTGunResources(SLdrTGunResources&, CInputStream&);
#endif // _SLDRTGUNRESOURCES