Files
echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrSporbProjectile.hpp

24 lines
715 B
C++

#ifndef _SLDRSPORBPROJECTILE
#define _SLDRSPORBPROJECTILE
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
struct SLdrSporbProjectile {
SLdrSporbProjectile();
~SLdrSporbProjectile();
SLdrEditorProperties editorProperties;
SLdrPatternedAITypedef patterned;
SLdrActorParameters actorInformation;
CAssetId ballSpitParticleEffect;
CAssetId ballEscapeParticleEffect;
};
void LoadTypedefSLdrSporbProjectile(SLdrSporbProjectile&, CInputStream&);
#endif // _SLDRSPORBPROJECTILE