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24 lines
715 B
C++
24 lines
715 B
C++
#ifndef _SLDRSPORBPROJECTILE
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#define _SLDRSPORBPROJECTILE
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#include "Kyoto/SObjectTag.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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struct SLdrSporbProjectile {
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SLdrSporbProjectile();
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~SLdrSporbProjectile();
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SLdrEditorProperties editorProperties;
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SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
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CAssetId ballSpitParticleEffect;
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CAssetId ballEscapeParticleEffect;
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};
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void LoadTypedefSLdrSporbProjectile(SLdrSporbProjectile&, CInputStream&);
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#endif // _SLDRSPORBPROJECTILE
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