Files
echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrSpankWeed.hpp

26 lines
675 B
C++

#ifndef _SLDRSPANKWEED
#define _SLDRSPANKWEED
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
struct SLdrSpankWeed {
SLdrSpankWeed();
~SLdrSpankWeed();
SLdrEditorProperties editorProperties;
SLdrPatternedAITypedef patterned;
SLdrActorParameters actorInformation;
bool unknown;
float wakeUpRadius;
float searchRadius;
float attackRadius;
float hurtSleepDelay;
};
void LoadTypedefSLdrSpankWeed(SLdrSpankWeed&, CInputStream&);
#endif // _SLDRSPANKWEED