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echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrGuiScreen.hpp

20 lines
433 B
C++

#ifndef _SLDRGUISCREEN
#define _SLDRGUISCREEN
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrGuiScreen {
SLdrGuiScreen();
~SLdrGuiScreen();
SLdrEditorProperties editorProperties;
int whichScreen;
CAssetId stringTable;
};
void LoadTypedefSLdrGuiScreen(SLdrGuiScreen&, CInputStream&);
#endif // _SLDRGUISCREEN