Files
echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrAIMannedTurret.hpp

22 lines
602 B
C++

#ifndef _SLDRAIMANNEDTURRET
#define _SLDRAIMANNEDTURRET
#include "Kyoto/Math/CMayaSpline.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrUnknownStruct3.hpp"
struct SLdrAIMannedTurret {
SLdrAIMannedTurret();
~SLdrAIMannedTurret();
SLdrEditorProperties editorProperties;
SLdrUnknownStruct3 unknownStruct3;
SLdrSpline patrolHorizSpline;
SLdrSpline patrolVerticalSpline;
};
void LoadTypedefSLdrAIMannedTurret(SLdrAIMannedTurret&, CInputStream&);
#endif // _SLDRAIMANNEDTURRET