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echoes/include/MetroidPrime/ScriptLoader/SLdrTweakPlayerGun_RicochetDamage_Factor.hpp

21 lines
595 B
C++

#ifndef _SLDRTWEAKPLAYERGUN_RICOCHETDAMAGE_FACTOR
#define _SLDRTWEAKPLAYERGUN_RICOCHETDAMAGE_FACTOR
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrTweakPlayerGun_RicochetDamage_Factor {
SLdrTweakPlayerGun_RicochetDamage_Factor();
~SLdrTweakPlayerGun_RicochetDamage_Factor();
float powerBeam;
float darkBeam;
float lightBeam;
float annihilatorBeam;
float phazonBeam;
float missile;
};
void LoadTypedefSLdrTweakPlayerGun_RicochetDamage_Factor(SLdrTweakPlayerGun_RicochetDamage_Factor&, CInputStream&);
#endif // _SLDRTWEAKPLAYERGUN_RICOCHETDAMAGE_FACTOR