Files
echoes/include/MetroidPrime/ScriptLoader/SLdrTweakBall_DeathBall.hpp

18 lines
455 B
C++

#ifndef _SLDRTWEAKBALL_DEATHBALL
#define _SLDRTWEAKBALL_DEATHBALL
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTDamageInfo.hpp"
struct SLdrTweakBall_DeathBall {
SLdrTweakBall_DeathBall();
~SLdrTweakBall_DeathBall();
float deathBallDamageDelay;
SLdrTDamageInfo deathBallDamage;
};
void LoadTypedefSLdrTweakBall_DeathBall(SLdrTweakBall_DeathBall&, CInputStream&);
#endif // _SLDRTWEAKBALL_DEATHBALL