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18 lines
455 B
C++
18 lines
455 B
C++
#ifndef _SLDRTWEAKBALL_DEATHBALL
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#define _SLDRTWEAKBALL_DEATHBALL
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTDamageInfo.hpp"
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struct SLdrTweakBall_DeathBall {
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SLdrTweakBall_DeathBall();
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~SLdrTweakBall_DeathBall();
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float deathBallDamageDelay;
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SLdrTDamageInfo deathBallDamage;
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};
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void LoadTypedefSLdrTweakBall_DeathBall(SLdrTweakBall_DeathBall&, CInputStream&);
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#endif // _SLDRTWEAKBALL_DEATHBALL
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