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36 lines
931 B
C++
36 lines
931 B
C++
#ifndef _CGAMEAREA
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#define _CGAMEAREA
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class CScriptAreaProperties;
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class CGameArea {
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public:
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enum EOcclusionState { kOS_Occluded, kOS_Visible };
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struct CPostConstructed {
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char pad1[0x13c];
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EOcclusionState m_occlusionState; // 0x13c
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CPostConstructed();
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~CPostConstructed();
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};
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int GetPhase() const { return m_phase; }
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void SetAreaAttributes(CScriptAreaProperties*);
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bool IsLoaded() const { return m_phase == 0x10; }
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bool TryTakingOutOfARAM();
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EOcclusionState GetOcclusionState() const { return m_postConstructed->m_occlusionState; }
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private:
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char pad1[0xf4];
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int m_phase; // 0xf4;
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CGameArea* m_next; // 0xf8
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CGameArea* m_prev; // 0xfc
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int m_curChain; // 0x100 (shouled be EChain)
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CPostConstructed* m_postConstructed; // 0x104
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int m_flagsActive; // 0x108
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};
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#endif // _CGAMEAREA
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