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23 lines
622 B
C++

#ifndef _SLDRREZBIT
#define _SLDRREZBIT
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
#include "MetroidPrime/ScriptLoader/SLdrRezbitData.hpp"
struct SLdrRezbit {
SLdrRezbit();
~SLdrRezbit();
SLdrEditorProperties editorProperties;
SLdrPatternedAITypedef patterned;
SLdrActorParameters actorInformation;
SLdrRezbitData rezbitData;
};
void LoadTypedefSLdrRezbit(SLdrRezbit&, CInputStream&);
#endif // _SLDRREZBIT