Files
echoes/include/MetroidPrime/ScriptLoader/Struct/SLdrCrystallite.hpp

28 lines
767 B
C++

#ifndef _SLDRCRYSTALLITE
#define _SLDRCRYSTALLITE
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
struct SLdrCrystallite {
SLdrCrystallite();
~SLdrCrystallite();
SLdrEditorProperties editorProperties;
SLdrPatternedAITypedef patterned;
SLdrActorParameters actorInformation;
float waypointApproachDistance;
float wallTurnSpeed;
float floorTurnSpeed;
float downTurnSpeed;
float visibleDistance;
float forwardMovingPriority;
float stunTime;
};
void LoadTypedefSLdrCrystallite(SLdrCrystallite&, CInputStream&);
#endif // _SLDRCRYSTALLITE