Files
echoes/include/MetroidPrime/ScriptLoader/SLdrWeaponVulnerability.hpp

18 lines
396 B
C++

#ifndef _SLDRWEAPONVULNERABILITY
#define _SLDRWEAPONVULNERABILITY
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrWeaponVulnerability {
SLdrWeaponVulnerability();
~SLdrWeaponVulnerability();
float damageMultiplier;
int effect;
bool ignoreRadius;
};
void LoadTypedefSLdrWeaponVulnerability(SLdrWeaponVulnerability&, CInputStream&);
#endif // _SLDRWEAPONVULNERABILITY