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18 lines
475 B
C++
18 lines
475 B
C++
#ifndef _SLDRTWEAKPLAYER_SUITDAMAGEREDUCTION
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#define _SLDRTWEAKPLAYER_SUITDAMAGEREDUCTION
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTweakPlayer_SuitDamageReduction {
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SLdrTweakPlayer_SuitDamageReduction();
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~SLdrTweakPlayer_SuitDamageReduction();
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float varia;
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float dark;
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float light;
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};
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void LoadTypedefSLdrTweakPlayer_SuitDamageReduction(SLdrTweakPlayer_SuitDamageReduction&, CInputStream&);
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#endif // _SLDRTWEAKPLAYER_SUITDAMAGEREDUCTION
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