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echoes/include/MetroidPrime/ScriptLoader/SLdrTweakPlayer_Shield.hpp

19 lines
410 B
C++

#ifndef _SLDRTWEAKPLAYER_SHIELD
#define _SLDRTWEAKPLAYER_SHIELD
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrTweakPlayer_Shield {
SLdrTweakPlayer_Shield();
~SLdrTweakPlayer_Shield();
float maxEnergy;
float usageRate;
float rechargeRate;
bool allowsMotion;
};
void LoadTypedefSLdrTweakPlayer_Shield(SLdrTweakPlayer_Shield&, CInputStream&);
#endif // _SLDRTWEAKPLAYER_SHIELD