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21 lines
595 B
C++
21 lines
595 B
C++
#ifndef _SLDRTWEAKPLAYERGUN_RICOCHETDAMAGE_FACTOR
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#define _SLDRTWEAKPLAYERGUN_RICOCHETDAMAGE_FACTOR
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTweakPlayerGun_RicochetDamage_Factor {
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SLdrTweakPlayerGun_RicochetDamage_Factor();
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~SLdrTweakPlayerGun_RicochetDamage_Factor();
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float powerBeam;
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float darkBeam;
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float lightBeam;
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float annihilatorBeam;
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float phazonBeam;
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float missile;
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};
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void LoadTypedefSLdrTweakPlayerGun_RicochetDamage_Factor(SLdrTweakPlayerGun_RicochetDamage_Factor&, CInputStream&);
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#endif // _SLDRTWEAKPLAYERGUN_RICOCHETDAMAGE_FACTOR
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