Files
echoes/include/MetroidPrime/ScriptLoader/SLdrTweakPlayerGun_Beam_Misc.hpp

23 lines
663 B
C++

#ifndef _SLDRTWEAKPLAYERGUN_BEAM_MISC
#define _SLDRTWEAKPLAYERGUN_BEAM_MISC
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTDamageInfo.hpp"
struct SLdrTweakPlayerGun_Beam_Misc {
SLdrTweakPlayerGun_Beam_Misc();
~SLdrTweakPlayerGun_Beam_Misc();
SLdrTDamageInfo unknown_0x8aacfc27;
SLdrTDamageInfo unknown_0xa054ff1c;
SLdrTDamageInfo imploderAnnihilator;
float aiBurnDamage;
float unknown_0x4848f444;
int maxAbsorbedPhazonShots;
float unknown_0x3ae5d1fa;
};
void LoadTypedefSLdrTweakPlayerGun_Beam_Misc(SLdrTweakPlayerGun_Beam_Misc&, CInputStream&);
#endif // _SLDRTWEAKPLAYERGUN_BEAM_MISC