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23 lines
663 B
C++
23 lines
663 B
C++
#ifndef _SLDRTWEAKPLAYERGUN_BEAM_MISC
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#define _SLDRTWEAKPLAYERGUN_BEAM_MISC
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTDamageInfo.hpp"
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struct SLdrTweakPlayerGun_Beam_Misc {
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SLdrTweakPlayerGun_Beam_Misc();
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~SLdrTweakPlayerGun_Beam_Misc();
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SLdrTDamageInfo unknown_0x8aacfc27;
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SLdrTDamageInfo unknown_0xa054ff1c;
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SLdrTDamageInfo imploderAnnihilator;
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float aiBurnDamage;
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float unknown_0x4848f444;
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int maxAbsorbedPhazonShots;
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float unknown_0x3ae5d1fa;
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};
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void LoadTypedefSLdrTweakPlayerGun_Beam_Misc(SLdrTweakPlayerGun_Beam_Misc&, CInputStream&);
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#endif // _SLDRTWEAKPLAYERGUN_BEAM_MISC
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