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17 lines
432 B
C++
17 lines
432 B
C++
#ifndef _SLDRTWEAKBALL_CANNONBALL
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#define _SLDRTWEAKBALL_CANNONBALL
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrTDamageInfo.hpp"
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struct SLdrTweakBall_CannonBall {
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SLdrTweakBall_CannonBall();
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~SLdrTweakBall_CannonBall();
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SLdrTDamageInfo cannonBallDamage;
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};
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void LoadTypedefSLdrTweakBall_CannonBall(SLdrTweakBall_CannonBall&, CInputStream&);
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#endif // _SLDRTWEAKBALL_CANNONBALL
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