Files
echoes/include/MetroidPrime/ScriptLoader/SLdrTBallTransitionResources.hpp

25 lines
728 B
C++

#ifndef _SLDRTBALLTRANSITIONRESOURCES
#define _SLDRTBALLTRANSITIONRESOURCES
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTGunResources.hpp"
#include "rstl/string.hpp"
struct SLdrTBallTransitionResources {
SLdrTBallTransitionResources();
~SLdrTBallTransitionResources();
rstl::string unknown_0xd48e4124;
SLdrTGunResources unknown_0x01e12c84;
SLdrTGunResources unknown_0xf24b055d;
spline unknown_0xa342c3a6;
spline unknown_0x15b6840d;
spline unknown_0x23fb0e93;
spline unknown_0x564262f0;
spline movementControl;
};
void LoadTypedefSLdrTBallTransitionResources(SLdrTBallTransitionResources&, CInputStream&);
#endif // _SLDRTBALLTRANSITIONRESOURCES