Files
echoes/include/MetroidPrime/ScriptLoader/SLdrSandBossStructA.hpp

25 lines
564 B
C++

#ifndef _SLDRSANDBOSSSTRUCTA
#define _SLDRSANDBOSSSTRUCTA
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrSandBossStructA {
SLdrSandBossStructA();
~SLdrSandBossStructA();
CAssetId headArmor;
CAssetId armorPiece2;
CAssetId armorPiece3;
CAssetId armorPiece4;
CAssetId armorPiece5;
CAssetId armorPiece6;
CAssetId armorPiece7;
CAssetId tailArmor;
CAssetId soundArmorImpact;
};
void LoadTypedefSLdrSandBossStructA(SLdrSandBossStructA&, CInputStream&);
#endif // _SLDRSANDBOSSSTRUCTA