#ifndef _CSCANTREEINVENTORY #define _CSCANTREEINVENTORY #include "rstl/string.hpp" #include "Kyoto/SObjectTag.hpp" #include "MetroidPrime/Player/CPlayerState.hpp" class CInputStream; class SLdrTransform; class CScanTreeInventory { public: CScanTreeInventory(int id, const SLdrTransform& transform, CAssetId nameStringTable, CAssetId scannableInfo, CPlayerState::EItemType inventorySlotId, const rstl::string& nameStringName); }; CScanTreeInventory* LoadScanTreeInventory(int* id, CInputStream& input); #endif // _CSCANTREEINVENTORY