#ifndef _SLDRTWEAKPLAYERCONTROLS #define _SLDRTWEAKPLAYERCONTROLS #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrTweakPlayerControls_UnknownStruct1.hpp" #include "MetroidPrime/ScriptLoader/SLdrTweakPlayerControls_UnknownStruct2.hpp" #include "rstl/string.hpp" struct SLdrTweakPlayerControls { SLdrTweakPlayerControls(); ~SLdrTweakPlayerControls(); rstl::string instanceName; SLdrTweakPlayerControls_UnknownStruct1 unknown_0x3c34dfed; SLdrTweakPlayerControls_UnknownStruct2 unknown_0x168a79f1; }; void LoadTypedefSLdrTweakPlayerControls(SLdrTweakPlayerControls&, CInputStream&); #endif // _SLDRTWEAKPLAYERCONTROLS