#ifndef _SLDRSPLITTERMAINCHASSIS #define _SLDRSPLITTERMAINCHASSIS #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp" #include "MetroidPrime/ScriptLoader/SLdrSplitterMainChassisData.hpp" struct SLdrSplitterMainChassis { SLdrSplitterMainChassis(); ~SLdrSplitterMainChassis(); SLdrEditorProperties editorProperties; SLdrPatternedAITypedef patterned; SLdrActorParameters actorInformation; SLdrSplitterMainChassisData splitterMainChassisData; }; void LoadTypedefSLdrSplitterMainChassis(SLdrSplitterMainChassis&, CInputStream&); #endif // _SLDRSPLITTERMAINCHASSIS