#ifndef _SLDRSOUNDMODIFIER #define _SLDRSOUNDMODIFIER #include "Kyoto/Math/CMayaSpline.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrSoundModifier { SLdrSoundModifier(); ~SLdrSoundModifier(); SLdrEditorProperties editorProperties; float time; bool autoReset; bool autoStart; SLdrSpline volume; SLdrSpline pan; SLdrSpline surroundPan; SLdrSpline pitch; }; void LoadTypedefSLdrSoundModifier(SLdrSoundModifier&, CInputStream&); #endif // _SLDRSOUNDMODIFIER