#ifndef _SLDRSHADOWPROJECTOR #define _SLDRSHADOWPROJECTOR #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrShadowProjector { SLdrShadowProjector(); ~SLdrShadowProjector(); SLdrEditorProperties editorProperties; float shadowScale; CVector3f shadowOffset; float shadowHeight; float shadowAlpha; float shadowFadeTime; bool unknown_0xbca8b742; int unknown_0x606e341c; }; void LoadTypedefSLdrShadowProjector(SLdrShadowProjector&, CInputStream&); #endif // _SLDRSHADOWPROJECTOR