#ifndef _SLDRSCRIPTLAYERCONTROLLER #define _SLDRSCRIPTLAYERCONTROLLER #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrLayerSwitch.hpp" struct SLdrScriptLayerController { SLdrScriptLayerController(); ~SLdrScriptLayerController(); SLdrEditorProperties editorProperties; SLdrLayerSwitch layer; bool isDynamic; }; void LoadTypedefSLdrScriptLayerController(SLdrScriptLayerController&, CInputStream&); #endif // _SLDRSCRIPTLAYERCONTROLLER